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Neural Information Processing Systems

Thegeometry isrepresented as a zero level-set of a neural network, while the neural renderer, derived from therendering equation, iscapable of(implicitly) modeling awide setoflighting conditions and materials.


Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance

Neural Information Processing Systems

In this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates the light reflected from the surface towards the camera. The geometry is represented as a zero level-set of a neural network, while the neural renderer, derived from the rendering equation, is capable of (implicitly) modeling a wide set of lighting conditions and materials. We trained our network on real world 2D images of objects with different material properties, lighting conditions, and noisy camera initializations from the DTU MVS dataset. We found our model to produce state of the art 3D surface reconstructions with high fidelity, resolution and detail.



TACO: Adversarial Camouflage Optimization on Trucks to Fool Object Detectors

arXiv.org Artificial Intelligence

Adversarial attacks threaten the reliability of machine learning models in critical applications like autonomous vehicles and defense systems. As object detectors become more robust with models like YOLOv8, developing effective adversarial methodologies is increasingly challenging. We present Truck Adversarial Camouflage Optimization (TACO), a novel framework that generates adversarial camouflage patterns on 3D vehicle models to deceive state-of-the-art object detectors. Adopting Unreal Engine 5, TACO integrates differentiable rendering with a Photorealistic Rendering Network to optimize adversarial textures targeted at YOLOv8. To ensure the generated textures are both effective in deceiving detectors and visually plausible, we introduce the Convolutional Smooth Loss function, a generalized smooth loss function. Experimental evaluations demonstrate that TACO significantly degrades YOLOv8's detection performance, achieving an AP@0.5 of 0.0099 on unseen test data. Furthermore, these adversarial patterns exhibit strong transferability to other object detection models such as Faster R-CNN and earlier YOLO versions.


Multiview Neural Surface Reconstruction by Disentangling Geometry and Appearance

Neural Information Processing Systems

In this work we address the challenging problem of multiview 3D surface reconstruction. We introduce a neural network architecture that simultaneously learns the unknown geometry, camera parameters, and a neural renderer that approximates the light reflected from the surface towards the camera. The geometry is represented as a zero level-set of a neural network, while the neural renderer, derived from the rendering equation, is capable of (implicitly) modeling a wide set of lighting conditions and materials. We trained our network on real world 2D images of objects with different material properties, lighting conditions, and noisy camera initializations from the DTU MVS dataset. We found our model to produce state of the art 3D surface reconstructions with high fidelity, resolution and detail.


ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting

arXiv.org Artificial Intelligence

Recent advances in neural rendering have shown great potential for reconstructing scenes from multiview images. However, accurately representing objects with glossy surfaces remains a challenge for existing methods. In this work, we introduce ENVIDR, a rendering and modeling framework for high-quality rendering and reconstruction of surfaces with challenging specular reflections. To achieve this, we first propose a novel neural renderer with decomposed rendering components to learn the interaction between surface and environment lighting. This renderer is trained using existing physically based renderers and is decoupled from actual scene representations. We then propose an SDF-based neural surface model that leverages this learned neural renderer to represent general scenes. Our model additionally synthesizes indirect illuminations caused by inter-reflections from shiny surfaces by marching surface-reflected rays. We demonstrate that our method outperforms state-of-art methods on challenging shiny scenes, providing high-quality rendering of specular reflections while also enabling material editing and scene relighting.


Learning to Paint with Deep RL. An interesting Paper Review along with…

#artificialintelligence

Teaching a machine how to paint merely using strokes is a difficult task since it needs to decide both on past history as well as for future strokes. To make the model decide based on future rewards, the authors of this paper decided to use model-based Deep Reinforcement Learning since it helps the model to learn using the future outcomes as well as using the history. They use a neural renderer to simulate the canvas for the model so that it can look into every possible outcome for a single action. Basically for each stroke on the canvas, the agent has to predict the stroke location, shape, stroke thickness and color. They propose a differentiable neural renderer that can back-propagate gradients for the model to learn.


StableFace: Analyzing and Improving Motion Stability for Talking Face Generation

arXiv.org Artificial Intelligence

While previous speech-driven talking face generation methods have made significant progress in improving the visual quality and lip-sync quality of the synthesized videos, they pay less attention to lip motion jitters which greatly undermine the realness of talking face videos. What causes motion jitters, and how to mitigate the problem? In this paper, we conduct systematic analyses on the motion jittering problem based on a state-of-the-art pipeline that uses 3D face representations to bridge the input audio and output video, and improve the motion stability with a series of effective designs. We find that several issues can lead to jitters in synthesized talking face video: 1) jitters from the input 3D face representations; 2) training-inference mismatch; 3) lack of dependency modeling among video frames. Accordingly, we propose three effective solutions to address this issue: 1) we propose a gaussian-based adaptive smoothing module to smooth the 3D face representations to eliminate jitters in the input; 2) we add augmented erosions on the input data of the neural renderer in training to simulate the distortion in inference to reduce mismatch; 3) we develop an audio-fused transformer generator to model dependency among video frames. Besides, considering there is no off-the-shelf metric for measuring motion jitters in talking face video, we devise an objective metric (Motion Stability Index, MSI), to quantitatively measure the motion jitters by calculating the reciprocal of variance acceleration. Extensive experimental results show the superiority of our method on motion-stable face video generation, with better quality than previous systems.


FCA: Learning a 3D Full-coverage Vehicle Camouflage for Multi-view Physical Adversarial Attack

arXiv.org Artificial Intelligence

Physical adversarial attacks in object detection have attracted increasing attention. However, most previous works focus on hiding the objects from the detector by generating an individual adversarial patch, which only covers the planar part of the vehicle's surface and fails to attack the detector in physical scenarios for multi-view, long-distance and partially occluded objects. To bridge the gap between digital attacks and physical attacks, we exploit the full 3D vehicle surface to propose a robust Full-coverage Camouflage Attack (FCA) to fool detectors. Specifically, we first try rendering the non-planar camouflage texture over the full vehicle surface. To mimic the real-world environment conditions, we then introduce a transformation function to transfer the rendered camouflaged vehicle into a photo-realistic scenario. Finally, we design an efficient loss function to optimize the camouflage texture. Experiments show that the full-coverage camouflage attack can not only outperform state-of-the-art methods under various test cases but also generalize to different environments, vehicles, and object detectors.